Up until now our menus have been default, font and all. The background hieroglyphic texture on the walls was distracting from the UI, so I replaced it with a less noisy stone texture. I spent like 3 hours trying to get the sliders looking non-default. the issue was using an image for the slider would stretch it out, rather than nicely 'adding more to the end.' I was trying to use the sliced sprite mode to fix this, because then it would avoid scaling the ends of the slider, right? Right? Nah. It ignored the middle of the slider, the bit that should have been getting scaled. Then it stretched out all the edges: Perfect. That's Exactly what I wanted.
Turns out the way to go was to just set the slider to 'filled'. this would make a hard edge on the right of the slider, but that's covered up by an ankh anyways.
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We received feedback that the new stairs I had made looked out of place. It was suggested that the problem could be the bevelled edges making soft outlines of stair bricks, while the bricks in the walls had a much harsher, almost comic book like outline.
I'd actually never intended for this harsh outline look to be our style, so set to work on fixing it. The main issue was ambient occlusion in the brick trimsheet. Toning it down in Photoshop calmed the outlines down alot. I also manually fixed some baking issues there by hand painting over some of the obvious holes. |
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