Up until now our menus have been default, font and all. The background hieroglyphic texture on the walls was distracting from the UI, so I replaced it with a less noisy stone texture. I spent like 3 hours trying to get the sliders looking non-default. the issue was using an image for the slider would stretch it out, rather than nicely 'adding more to the end.' I was trying to use the sliced sprite mode to fix this, because then it would avoid scaling the ends of the slider, right? Right? Nah. It ignored the middle of the slider, the bit that should have been getting scaled. Then it stretched out all the edges: Perfect. That's Exactly what I wanted.
Turns out the way to go was to just set the slider to 'filled'. this would make a hard edge on the right of the slider, but that's covered up by an ankh anyways.
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AuthorCurrently in a Game Development course, Writing Devlogs most Fridays. Links
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