4 Weeks Is Up
The Environment is done, and looks better than any of us had initially hoped for :D
I can't say as much for the gameplay. It's fairly simplistic as our programmer was sick for 2 weeks. I wasn't feeling 100% for a couple of days there either. Regardless, I'm happy with the result. The gameplay was never going to be groundbreaking. CHEESE SEGMENT
We all know about cheesing gameplay mechanics. Turns out, you can cheese the hell out of game dev too.
In game, You can walk up against the wall. But then you'd be able to see past it. Well clearly this GIF shows you don't.
That's all thanks to a bunch of pitch black cubes that don't react to lights, forming an empty room around that area. Actually makes a really nice "effect". Works even better on the other side of the room, where it looks more seamless.
If that's not enough cheese for you, I've got some more. When you finish the level, you'd walk through a little flap door and fall down. I had a couple of hours till the end of Friday, so wasn't going to do anything fancy for the "you win" screen.
At first, it was going to be another pitch black room with some "jhuuu deed eeeeiiit!" text. Then I realised... As you fall, things you fall past Appear to move upwards across the screen. And if you've glanced at the image below, you know where this is going. Yes, the credits are actually placed in the scene, as giant text far away. How far? Just far enough that the camera can still see it. So you fall down, and the credits "roll".
Here's a little Snippet of them. I wrote them myself, so you know its gonna be stupid (like this devlog). You can finish the game yourself to read the rest of them.
Crunchy Bake
So that's it for the 4 week jam. we Apparently still have to do something with this game next week, about some analytics or whatnot. might make a few tweaks too, as we're aware of a few issues. but for now, Here's the Itch.io Page. It'll be up for download there soon. (just gotta update it, upload, ect)
0 Comments
Its surprising how much of a difference textures on the walls and floor make. Not that i worked on those. But I did texture the Buttons on the floor, that one door over there, and the stuff on the ceiling. (along with the pillars, conveyor, and hydraulic press from last week). Had to properly model and UV unwrap them first though, as they all started off as unfinished placeholder objects. This was part of a process known as Greyboxing. Officially, Greyboxing is required by the National Association of Silly Blogs. We're not allowed to go over the megapixel limit early in development, so to conserve gigawhaps we leave the texturing for later on, when we have more energy credits to spend on upgrades such as megapixel silos. NASB sends official resource inspectors every 32.3 minutes to check we are storing our gigawhaps legally (in the silo). On a more serious note, Greyboxing is like sketching out a painting before you commit to it with a brush. Much easier to erase pencil. Hey look, A GIF!This one actually loops properly, unlike the last one :D
I really like the hooks in the scene (I didn't model them, just positioned them). Gives a sense of Depth, especially when the camera scrolls across. The camera got moved manually here, but its similar to how it will move in the gameplay. Today's Episode was Sponsored by TriangleSpace. Sign up today with promocode: ThisIsn'tAnActualSponsor to get 30% off your first month. Damn hydraulic is hard to spell. No help from google spellcheck there. had to actually Google it. one week to go 0.o 4 Dudes, 4 Weeks.4 dudes, with 4 weeks to make a game. We've just entered week 3. 3 out of 4 dudes want nothing to do with code and just want to make cool art. that would statistically include me. And it does :D Unfortunately Coder Dude has been out of commission for a week and will be still for a few days yet. So the game play is pretty simple. I won't spoil that here just yet. (although maybe another dude will on their devlog) What you see above is 'level 1'. we Miiiiiiiiggght Make level 2 later. A few of the assets there are still greybox models, and untextured. That should be amended by the end of the week. Walls, floor, and ceiling needs a texture too. Lighting Going for that Classic Dark-Factory-But-It's-Day-Outside Lighting. To achieve this, I've used a 100% genuine SUN supplied by Official Retailers. Get yours today with Promo Code "bs" That's all for now. Don't forget to like that smash button, and This is Dev Dude #3, Signing off.
|
AuthorCurrently in a Game Development course, Writing Devlogs most Fridays. Links
Archives
November 2019
Categories
All
|