This week I've Finally got the doors opening. The cubes all have unique textures. I've fluked some particle effects that actually turned out alright :D Yes cube, No cube.Clone cube, Home cube? We have 3 types of cubes right now. So you gotta be able to tell them apart. Simplest way to do that is to texture them differently. There's an opportunity for a bit of cube personality there too. If I asked you to guess which cubes were the cloneable, the clone, and the non-cloneable cube, you'd probably get it right. Top Tier Texture
I've started adding more detailed blockouts to our level layout, and will work more on that next week.
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AuthorCurrently in a Game Development course, Writing Devlogs most Fridays. Links
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