All questions provided by tutor. post may contain stupid reference
Question 1
What was the aspect you enjoyed working on the most? What was it about doing that thing that you enjoyed?
I enjoyed modeling environment assets, and seeing them placed in the final scene was very rewarding. Laying out objects in the scene was kinda fun, but i haven't done enough of it to really know if its something I'll enjoy doing alot of.
Hydraulic Press by thedudxo on Sketchfab
I like making tiny details that practically nobody is going to notice. Like those wires. In the final scene, they make up about 5 pixels. It does make a difference, Its just that you don't really notice them. I'd make more details like this on every asset, but there realistically isn't enough time.
Question 2
What might you do to continue getting better at what you enjoyed doing?
I could focus on doing some detailed modeling (while still trying to keep it somewhat optimized) like i have been doing this week. I'm looking into NURBS curves in order to make wires/chains/ropes and whatnot. I'll write a bit more about this model next post.
I should also look into adding detail with less polygons by using textures. Maybe try pick up substance designer so that i'm not limited to the presets in substance painter. for making overall environments Houdini could be interesting. Also gonna need to work on some more/larger environments to see if laying them out is something I want to do.
Question 5
What did and didn't pan out how you thought it would. What might you do to address this in future projects?
Its a reference
What definitely didn't pan out how i expected was the visual quality. It was higher than I thought it would be. I don't think that needs "addressing". maybe "advancing"?
I had hoped for another level or mechanic, but not having that came down to the programmer being sick for half the project, which isn't really "addressable". I had wanted to get across more of the idea that this was in fact, a buddy factory. A place where body parts would be stuck together to 'build-a-buddy'. we never thought it would be realistically achievable, but i liked the idea of a McDonnalds self order screen combined with one of those dress up flash games for kids. it would look bright, happy, and professional, while right behind the screen you see whats really happening. perhaps in future i could think more about how each asset helps to tell a story about the place.
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AuthorCurrently in a Game Development course, Writing Devlogs most Fridays. Links
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