It's been a couple weeks of leveling up. I decided to have a crack at a detailed model. Already had something in mind, as I took these reference pictures Late January.
Why a pole?
Why not a pole. Lots of little interesting details you don't notice until you've stared at the pictures for a while. But what really are those 10 pixels? Luckily my phone can take 4k pictures. Although more pixels would have been nicer, because I still don't know what the odd thing is meant to be.
Doritocount
For a standard in-game asset, the number of Doritos this model has is a bit high. But that's okay, since I'm not making it for a specific game. Just trying to upskill. Although I like to imagine this could be used for a larger-scale game. Literately large scale. where the player is smaller. Maybe you play as a pilot in a dogfight above bolt number #3304. Or you're ant-sized, looking up at this giant pole. Someone turns the tap on.
IRL that tap had stupidly high pressure and would immediately fill your water bottle, then your face.
NURBS
Ran into what may have been a bug. When making a curve into geo, Maya didn't add enough loooops Into a certain part that really needed those loops. The solution?
Add 5000 loops across the entire thing, instead of the 1-200 I was going for. Then automatically 'Reducing' the mesh by 98% gave me the desired amount of looooops.
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AuthorCurrently in a Game Development course, Writing Devlogs most Fridays. Links
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