Clone
Models, Textures, Particles, and Level Design / Mechanics
Clone is a puzzle game I created along with two peers. I created all the assets you see above, except for the cube materialization effect. That was Jordan Clark, who also did most of the programming. I Assisted him, suggesting solutions and architecture.
I also designed the puzzle and mechanics, and worked with my other team member, Jayne Gale, on the level design.
I also designed the puzzle and mechanics, and worked with my other team member, Jayne Gale, on the level design.